While extremely difficult to pull actually use effectively (as will be explained below), Angra's NP damage ignores defense, damage reductions, and invulnerability. Additionally, Angra's bond CE allows him to also deal bonus damage to Beast enemies. Rare Class Typing and Bonus Damage Against BeastsĪpart from being effective against Rulers, Angra’s Avenger class typing also offers some good passive skills to help Angra build his NP faster via being damaged, as well as some critical damage to aid with his third skill, Annihilation Wish’s gimmicky effects. While it is possible to make a team revolving around Angra with lots of heals, taunts, and guts, it isn’t recommended. Overall, Angra isn’t a Servant that can be reliably used due to his kit, and should be shelved as possibly a backup Servant for quests with a Ruler against them. His second gimmick is his third skill which increases his Quick card performance for five turns at the cost of him dying after the fifth turn, but his overall low damage makes him unable to fully take advantage of this skill. The downside to his NP is that if he dies (easily given his low HP), or if no one attacks him, his NP essentially becomes useless. The first gimmick is his Noble Phantasm which deals unblockable, defense and damage reduction-bypassing damage based on how much less HP he has when he first activates his NP. One notable aspect he has is his Bond 10 CE which when equipped increases damage dealt to Beast enemies. While he is technically a 0-Star Servant, his stats are similar to a 2-Star Servant. While Angra is one of the more rare Servant classes as an Avenger, his kit is also very gimmicky and unreliable. Angra Mainyu, the embodiment of All of the World’s Evil from the Zoroastrian mythology, as per his other Fate series appearances… is surprisingly a weak guy.
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